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Below are examples of my work as I evolve into a 3D voxel modeler and, perhaps storyteller. They represent simple tryouts through to experiments in type, style, size and composition. I would eventually like to take these as a starting point, improve on them and make them available as optimized and/or rigged and animated objects in various formats for games, books, illustrations simulations and art. Everyone has to start somewhere and this is my journey of discovery.   

Comments would be appreciated.

Voxel Models